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Wednesday 28 November 2012

How does LA Noire use features of Film Noir? (unfinished)

La Noire is a Rockstar game released in 2011 and is based around Cole Phelps, a rising police officer in 1947 L.A. You play as Cole who solves various crimes that eventually start to link together and develop his life. Much of the story and cut scenes link with aspects of Film Noir.

The Title screen and menu selection of LA Noire closely resembles parts of film noir from films like The Third Man. In the scene where Harry Lime is running down a street one very noticeable shot shows only his elongated shadow plastered on the wall, this is very similar to that shot. The use of chiaroscuro with the strong shadows is very enigmatic and introduces us to what much of the game will be like. The shadows are also interactive as they are the options for "Continue", "Cases" etc.

Men commonly wear suits and smart wear in film noir. This is seen frequently in LA Noire as many male characters, even those who aren't main characters, are still wearing film noir style clothing. Much of the other props in the game are also film noir style. Objects like magnifying glasses, pipes and Venetian blinds are all common in film noir and are also in this game. This small details are key to help replicate film noir out of the cinema and into a game.

Femme fatal is a female character in film noir who is seemingly nice but drags other people down by making them comit crimes for them. This is used in LA Noire against Cole Phelps, he cheats on his wife with the femme fatal and consequently is deranked and loses the respect he has earnt in the force. It is a big turning point in the game and changes your opinion of Cole from being the hero of LA to a man of deceit which is one of the main themes of film noir. It shows how two sided Cole can be, we don't know the full story about him, this is also pointed out when there are flashbacks going to when Cole was in Japan fighting in World War 2. He does things that he regrets and it haunts him through the game, right until the end.





1 comment:

  1. You draw strong links between The Third Man and LA Noire here, and I'm pleased to see you reading beyond what we discussed in class with reference to the femme fatale and the war.

    I'd like you to extend this by covering two things:
    1) How does the use of noir add meanings to this game? What does the genre bring to the game?
    2) Can you draw links between the game's final level and any thriller films? Look here, particularly around the 11 minute mark: http://www.youtube.com/watch?v=gqwgDaDwE58

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